![]() You can hold off on pressing the 2 after doing tantrum stance to bait your opponent into moving to punish you and then hitting them with the explosive low. It will hit them as long as they are not blocking low. This can be a great way to get your damage in if the initial Tantrum Stance fails to knock your opponent back. Boom Boom (Tantrum Stance, 2) – Harley launches an explosive at the opponent hitting them low.The cartwheel can easily be strung with a Back 3 to bounce the opponent and string more combos while they’re in the air. Cartwheel (Tantrum Stance, 1) – Harley cartwheels and hits the opponent mid.Read below for the variations of Tantrum Stance Either use it after a combo starter or master the amount of distance it needs to hit, and prepare to inflict lots of damage on your opponent. Tantrum Stance (Down, Away 3) – Harley’s best special move is her Tantrum stance.Delaying Pop Pop long enough will make the attack unblockable. It can be delayed by holding 2, as well as cancelled or meter burned. This will at least offer some chip damage on an opponent that is blocking down (Pistol Fury can be blocked completely down.) It can malfunction, and like Cupcake Bomb has its limited uses. Pop Pop (Down, Away 2) – Like Pistol Fury but larger.This can hit the opponent while they’re in the air or towards the edge of the map. Cupcake Bomb (Away, Toward 2) – A long-range move, where Harley tosses a cupcake.It can also end combo strings if done properly. This is good for a wakeup if you can get it input quickly enough. Play Doctor (Down, Away, Toward 1) – A command grab with limited reach that can be meter burned to inject damage over time.Up Pistol Fury (Down, Away 1) – Good for an opponent who jumps around or is in the air a lot.If you have a character who is mid-range from you and trying to keep their distance, this move can be of great annoyance to them as it will hit them if they block low and chip damage them if they try to block back. This is a good jump attack that can keep Harley in the air long enough to duck some projectiles. Air Pistol Fury (Air, Down, Away 1) – Harley shoots her guns from the air, hitting ducking characters overhead.Pistol Fury (Down, Toward 1) – These low-damage inducing guns are good at closing distance when you have an opponent who is trying to zone you.Read below for the best of her special moves and when to use them. You can use your combo starters to string a move into Tantrum Stance. ![]() ![]() The best and most vital of her special moves to learn is Tantrum Stance. Harley Quinn’s special moves are designed to control her space with the opponent. If your opponent is blocking low, it might be wiser to punish this with a Forward 1, Down 3 (the second hit is an overhead.) Then, when they begin to block back, you can switch it up with the low guns. A higher than average startup makes this one harder to land.
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