This lets you set the objects mass in kilograms If it is a complex model with loads of polygons it might be better if you use a simpler model for collisions. If you have a simple model you could just use that for the collision model. If there is no animation, fill in 1 as in only one frame. Use this if you have more than one skin for your model, you don't have to give the extension Use this command if you are making a static propĭefines what model to use as a sub object and gives it a name. You can use any number you want, the number 1 represents the actual size. It tells the engine where to look for the models materials, only put the name of the directory Here you tell where the models have to be saved and the filename for the models/objects. qc and can be edited in a text editing program. QC file is the place where game engine data is specified. The primary function is to tell StudioMdl.exe where to find textures and SMD files. Things like animations, submodels, textures and weight can be found in it. It can be seen as a kind of table of contents for model projects, containing a list of all the assets which will be included in a finished model. During this project there were made animations, but only static models will be implemented in the VU Game. SMD file always needs a animation, even if the model is static. SMD contains only animation data and information for StudioMdl to be sure that the animation data matches the skeleton of the reference model. SMD is the volume that the physics engine uses to calculate collisions, and any links between its verticies and the skeleton, in other words for touch. Viewed in a text editor a long list of 3D coordinates will show up. They produce a static image of the complete model. These reference SMD files don't need any animation data. During this project two of those were studied, by using Mikshape and by using Maya (very broad).SMD files come in three different ways:Ī reference SMD file is a complete snapshot of the model, including its geometry, skeletal structuce, texture and the links between its mesh vertices and skeleton. A tip - the check-in booth is not in the main marina (where VMT do have a shop and ticket office), but the next dock along where the tripper boats are all moored.SMD files are the file by which the. VMT deserve their good reviews, and I would highly recommend them. There was no pressure to have a picture taken or to buy it. One of the crew took photos and so we bought one as a nice memento of the trip. The ship had a nice bar with very reasonably priced drinks. The crew were great, regularly telling us what was happening and walking round to talk to us. Our vessel was VMT's largest catamaran and it was not full, with plenty of space for us all to look out. After seeing the various sea life, we sailed west along the coast to Cap Gerao and then back to harbour with views along the coast. We chose to go and the weather was great. VMT called us to say we wouldn't sail but offered us the chance to cancel or go out that afternoon at 3. We woke up that morning due to sail at 10.30 but there was a thick fog. This was exciting as sightings can't be guaranteed. We saw a turtle as we left harbour - and then several bottlenose dolphins and pilot whales out at sea.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |